An hour-long demo
I've been teasing this game for a while now. It's a death ragdoll puzzle game. The game asks you to abuse a broken respawn feature to solve various puzzles. Even in death you still affect the stage, and returning to life at various checkpoints does not actually reset the world.
About a year ago, the idea for this started when messing around with ragdoll physics. I made a a few small demo stages and recorded some videos, and some people seemed excited about the idea. Then, a few months ago, the idea came together as I began building a stage creator and forming a narrative. I used the stage builder to build a few puzzles into a single stage. With the Finally Finish Something jam, I planned to use the time to simply polish up this single stage and release it to pitch the idea.
Then one stage turned into four.
The single stage did not seem to capture the full idea of this game without having an insane learning curve. So I kept adding more. Others offered to help, and now we have an awesome soundtrack and some neat textures.
As is the case with many puzzle games, Fail to Win is designed to break many expectations. It makes some interesting puzzles, but that also means progressing through the game requires some careful observation and reasoning through the presented mechanics in a different paradigm. As a result, although it may be possible to speed-run the game in ten minutes (feel free to verify that), it seems to be taking most players about an hour as they recklessly run into explosives before it all clicks. This "demo" turned out to be my longest game yet. It saves after each stage completion though, so don't worry about doing it all in one sitting.
Anyway, I still plan to turn this into something even larger, so please, give it a try and leave some feedback. With a couple days left to FFS, I may fix up a few things before the jam closes, and then we'll be looking at publishing to Steam. After that, if people like it, we'll explore some options for funding the full game, because fitting all my plans into a game will result in many hours of normal gameplay along with a stage builder for the more creative players. All that will require a ton of time and resources, but it can be done! So please, try it out. If you like it, let me know, tell your friends about, and let's see if we can make the full game a reality!
Files
Get Fail to Win: Chapter 1
Fail to Win: Chapter 1
Lose in all the right ways.
Status | Released |
Author | tykenn |
Genre | Puzzle, Platformer |
Tags | 3D, Comedy, Explosions, glitch, Physics, Singleplayer, Third Person, Unity |
Languages | English |
More posts
- Steam Page Now LiveNov 28, 2019
- Demo Changes and Progress UpdateNov 21, 2019
Comments
Log in with itch.io to leave a comment.
sub 2 pewdiepie
WOO