Very fun game. No level was too difficult or frustrating that I found. The little sounds when you complete a circuit was pretty much perfect. I'll admit I missed that a zone was active when the green border was on till quite far in. More than anything though, I really like how you can try and solve a puzzle before moving any pieces and then execute on your plan. Great job.
Something I didn't make clear in the instructions is that you can rotate along the Z axis by scrolling, so I don't know if that might have helped a bit. I'm glad you enjoyed it though!
I expected some mind bending puzzles and wasn't disappointed. Great puzzles design, really nice looking visuals that made your screenshots stand out. Haven't encountered any bugs, everything just works, so great coding too!
My only complaint is that you can't rotate cube along camera's forward axis. Oh, and cancelling one move would be nice, even though there's no way you'd be able to implement that during game jam
I'm glad you enjoyed it! You actually can rotate around that axis by scrolling. Sorry I didn't make that clear. I was trying to keep the on-screen instructions as simple as possible, but I might add that clarification in the description. Unfortunately I didn't have enough time to get the undo working, and I agree that would have been nice to have.
This game is extremely creative and it's super fun to try and come up with the solution to these 3D puzzles. (And I thought Sokoban was dead.) But yeah, honestly, the addition of a new dimension gives these puzzles a lot of depth that couldn't be constructed on a 2D plane. Only complaint I have is that the mouse sensitivity could be adjusted - apart from that, great job!
Thanks for playing! Did you think the mouse rotation was too fast or too slow? I tried to pick a fair speed, but people set their mice at different sensitivities.
I feel it was pretty slow, for me at least. It would be nice to have a setting in a menu or something that will let you adjust the mouse rotation for a potential update.
Okay this game just rose to the top of my favorite puzzle games. This was so fun and creative! I really enjoyed it and ended up spending a long time on some of the levels. This is a great concept and I'm sure there's a lot of stuff that you can come up with!
How long did it take you to come up with the different puzzles? :D
I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)
I'm glad you like it! Designing the puzzles was fairly tricky. I drew some of the puzzles on paper first with a view of each side. The hardest part was making sure the wires couldn't ever cross.
Thanks! This time, I decided to take a break from trying to tell a story or show off special effects and instead just focused on puzzle design. From your comment it sounds like that was the right move!
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Voici mon gameplay, le jeu est fun, amusant et sympa.
Here is my gameplay, the game is fun, amusing and friendly.
Very fun game. No level was too difficult or frustrating that I found. The little sounds when you complete a circuit was pretty much perfect. I'll admit I missed that a zone was active when the green border was on till quite far in. More than anything though, I really like how you can try and solve a puzzle before moving any pieces and then execute on your plan. Great job.
This is way too cool
This is very clever! Took me awhile to figure out last 2 boxes. Nice one!
Thanks! I have a tendency to go overboard on puzzle design, so I'm super happy that people are making it all the way to the end.
I really liked this one! The camera controls without a pan are a little bit wacky, but it was really fun and difficult.
Play my game here if you want to: https://c0d3d.itch.io/cyborg-festival
Something I didn't make clear in the instructions is that you can rotate along the Z axis by scrolling, so I don't know if that might have helped a bit. I'm glad you enjoyed it though!
I expected some mind bending puzzles and wasn't disappointed. Great puzzles design, really nice looking visuals that made your screenshots stand out. Haven't encountered any bugs, everything just works, so great coding too!
My only complaint is that you can't rotate cube along camera's forward axis. Oh, and cancelling one move would be nice, even though there's no way you'd be able to implement that during game jam
I'm glad you enjoyed it! You actually can rotate around that axis by scrolling. Sorry I didn't make that clear. I was trying to keep the on-screen instructions as simple as possible, but I might add that clarification in the description. Unfortunately I didn't have enough time to get the undo working, and I agree that would have been nice to have.
This game is extremely creative and it's super fun to try and come up with the solution to these 3D puzzles. (And I thought Sokoban was dead.)
But yeah, honestly, the addition of a new dimension gives these puzzles a lot of depth that couldn't be constructed on a 2D plane. Only complaint I have is that the mouse sensitivity could be adjusted - apart from that, great job!
Thanks for playing! Did you think the mouse rotation was too fast or too slow? I tried to pick a fair speed, but people set their mice at different sensitivities.
I feel it was pretty slow, for me at least. It would be nice to have a setting in a menu or something that will let you adjust the mouse rotation for a potential update.
Okay this game just rose to the top of my favorite puzzle games. This was so fun and creative! I really enjoyed it and ended up spending a long time on some of the levels. This is a great concept and I'm sure there's a lot of stuff that you can come up with!
How long did it take you to come up with the different puzzles? :D
I don't know if you've heard of Game Development World Championship before (gdwc2019) but it's a competition for indie game developers where they can submit their games and it's free! It's great if you want some more visibility for the game and it only takes a couple of minutes to join :)
I'm glad you like it! Designing the puzzles was fairly tricky. I drew some of the puzzles on paper first with a view of each side. The hardest part was making sure the wires couldn't ever cross.
I bet! But once again, very nice game! :D
Nice! Probably the most creative game I've seen in this jam
Thanks! This time, I decided to take a break from trying to tell a story or show off special effects and instead just focused on puzzle design. From your comment it sounds like that was the right move!